This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Animation Bootcamp:" 'Uncharted 4': Naughty Dog's Animation Workflow" & "Animation Prototyping in 'Uncharted 4' "|
|Speaker(s):||Almudena Soria, Jeremy Yates|
|Company Name(s):||Naughty Dog, Naughty Dog|
|Track / Format:||Visual Arts|
Did you know free users get access to 30% of content from the last 2 years?
Uncharted 4: Naughty Dog's Animation Workflow
In this presentation, Jeremy Yates, Lead Animator at Naughty Dog, uncovers the methodologies used by Naughty Dog to bring the characters of 'Uncharted' to life. He will delve into the unique culture of Naughty Dog as well as uncover the animation pipeline from concept to console, including previs, their motion capture process, achieving seamless transitions, tracking assets, and communicating feedback.
Animation Prototyping in 'Uncharted 4'
In this talk, Almudena Soria Lead animator at Naughty Dog will show how animation prototyping can play a very important role in development. Instead of waiting for design or programming to make decisions about a feature, animators, can help to make those decisions easier by creating prototypes that help visualizing features. Prototypes from 'Uncharted 4' will be showcased.