Session Name: | Physics Animation in 'Uncharted 4: A Thief's End' |
Speaker(s): | Michal Mach |
Company Name(s): | Naughty Dog |
Track / Format: | Visual Arts |
Overview: |
For 'Uncharted 4', Naughty Dog, Inc. chose to take a risky step and experiment with adding a layer of physics simulation on top of their gameplay animation for added fluidity and momentum, with hopes that they could also save some production time by creating less assets and letting the physics do the awesome. Initial results were pretty terrible because of the physics' tricky nature and physically absolutely unrealistic gameplay animation. Players tend to prefer responsiveness over reality, after all. But one day, their physics programmer found a way to drive the physics objects with animation more predictably, with minimal distortions and almost absolute artistic control. |