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|Session Name:||'Bound': Emotions Through Ballet and Modern Art|
|Track / Format:||Visual Arts|
'Bound' is a game that features a contemporary dancer in a procedural world inspired by demoscene and modern art movements. It is also an emotional game that deeply resonates within the players that share similar life experiences as the main character.
This session will showcase an iterative process of creating the game, where only 10% of original design doc was implemented in the final product. The talk will focus on the moments when ballerina character and procedural generation of the world were implemented and the outcome of those decisions on the final emotional story presented in the game.
Finally, Michal will describe a parallel development path of the PSVR version of 'Bound', where his team developed an unique nausea free camera system, that perfectly fits their procedural world and puts the player in a role of the game's narrator.