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|Session Name:||Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn'|
|Speaker(s):||Paul van Grinsven|
|Company Name(s):||Guerrilla Games|
|Track / Format:||Visual Arts|
|Overview:||During this lecture, Paul will show what is needed to make Aloy traverse the vast world of 'Horizon: Zero Dawn' with its complex and organic environments. Various traversal mechanics will be covered from a gameplay programmer's perspective, focusing on the interaction between code and animations. The different systems and techniques involved in the implementation of these mechanics will be explained, and he will look at the underlying reasoning and design decisions.|