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Session Name:

Postmortem: 'Salt and Sanctuary'


James and Michelle Silva of Ska Studios give a postmortem of 'Salt and Sanctuary'! They'll discuss the game's origins and early development days, the insane development cycle that yielded an unbelievable amount of content for a two person studio, the experiences and challenges of moving to a new platform, and the road to release and beyond. They'll revel in the things that went right, like the fantastic Souls community hype, and agonize over what went wrong, like the few surprises of self publishing.

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  • GDC 2017
  • James Silva
  • Ska Studios
  • Michelle Silva
  • Ska Studios
  • free content
  • Independent Games Summit
  • Independent Games