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|Session Name:||Practical Procedural Generation for Everyone|
|Track / Format:||Independent Games Summit|
|Overview:||Everyone loves flashy procedural content! But how do you actually build an algorithm powerful enough to make good content, yet flexible enough to change with the changing needs of your game? Discover the comprehensive catalog of procedural content techniques with this no-nonsense guide to the building blocks of PCG. The creator of Tracery, a popular and newbie-friendly generation tool, guides you through the many surprisingly simple algorithms of PCG, and how to use simple data structures to control complex content-generators that are scalable, flexible, and surprisingly powerful.|