You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Designing a Trance: Meditation and Game Design

Overview:

Everyone is familiar with the experience of being entranced by a game; that feeling of total focus where the whole world melts away. This talk will help its audience understand the trance phenomenon. By exploring the myriad causes and types of trance, the audience will better understand how to induce these states of mind. More profoundly, they can leverage trance itself as more than the bi-product of good game design, but as a tool for deepening a player's relationship with themselves and with others. Robin Arnott, creator of the VR technodelic "SoundSelf," looks to meditation and hypnosis for game design inspiration.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Robin Arnott
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games