You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: AI Arborist: Proper Cultivation and Care for Your Behavior Trees
Speaker(s): Bobby Anguelov, Mika Vehkala, Ben Weber
Company Name(s): WB Games Montreal, Remedy Entertainment, Twitch
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Since its introduction over 10 years ago, the behavior tree has been a staple of game AI. Over that time, however, there was a great splintering of variations in how to implement them. While the concepts were similar, there was little agreement on everything from terminology to "best practices". This lecture outlines what some professional AI devs view to be some core principles for getting the most out of your behavior trees while avoiding common issues. This session is aimed at the intermediate programmer who wants to learn more about building solid behavior trees without a clutter of esoteric techniques.

GDC 2017

Bobby Anguelov

WB Games Montreal

Mika Vehkala

Remedy Entertainment

Ben Weber


free content

AI Summit