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Session Name: The Simplest AI Trick in the Book
Speaker(s): David Churchill, Steve Rabin, Xavier Sadoulet, Andrea Schiel, Brian Schwab
Company Name(s): Lunarch Studios, Digipen Institute of Technology, Arkane Studios, Microsoft, Magic Leap
Track / Format: AI Summit
Overview: Most of the time, when you talk about game AI you think of large, complex systems with many interconnected parts and delicate algorithms. But sometimes, you return to your true \"smoke and mirrors\" roots and get away with implementing something that is truly simple and yet has profound effects on the end product. This can be something that is apparent to the player, something that is only visible to the other devs around you, or might be something that only lives under the hood, known only to you. The common thread is that it is something that makes you ask, \"why doesn\'t everyone do this?\" In a return of the number one session from last year\'s AI Summit, this will be a rapid-fire series of presenters sharing something they have discovered and used over the years. They have to be simple, because each person will only have a few minutes to make their case!

GDC 2017

David Churchill

Lunarch Studios

Steve Rabin

Digipen Institute of Technology

Xavier Sadoulet

Arkane Studios

Andrea Schiel

Microsoft

Brian Schwab

Magic Leap

free content

AI Summit

AI