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Session Name:

Telling Reactive Stories in an Agent-Driven World in 'Little Invasion Tales'

Overview:

Building dynamic narrative systems, capable of expressing not only the flavor of a world, but also satisfying story through agent-driven behaviors is a holy grail for game development. This lecture offers an approach to this ambitious technical challenge that combines a non-traditional Goal Oriented Action Planner for agent behaviors and decision-making with a rule-based query database system for context-aware dialog and response. By using examples of delivering story through quirky emergent incidents among the citizens of 'Little Invasion Tales', the session presents experiences working with these two separate but interdependent systems.

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