You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Telling Reactive Stories in an Agent-Driven World in 'Little Invasion Tales'
Speaker(s): Alan Hinchcliffe, Mitu Khandaker-Kokoris
Company Name(s): Spirit AI, Spirit AI
Track / Format: AI Summit

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content


Building dynamic narrative systems, capable of expressing not only the flavor of a world, but also satisfying story through agent-driven behaviors is a holy grail for game development. This lecture offers an approach to this ambitious technical challenge that combines a non-traditional Goal Oriented Action Planner for agent behaviors and decision-making with a rule-based query database system for context-aware dialog and response. By using examples of delivering story through quirky emergent incidents among the citizens of 'Little Invasion Tales', the session presents experiences working with these two separate but interdependent systems.

GDC 2017

Alan Hinchcliffe

Spirit AI

Mitu Khandaker-Kokoris

Spirit AI

free content

AI Summit