You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

Level Design Workshop: An Approach to Holistic Level Design

Overview:

This talk is about advocating a holistic approach to level design where LDs not only think about many aspects of the player's experience (primarily gameplay, presentation and story), but focus specifically on how all of these things work together. It will draw on the speaker's experience as an LD on games including 'Dishonored 2' and 'Bioshock Infinite', and the design values of the immersive sim genre in general. It will highlight and discuss several key ideas that emerge specifically from the relationships between the output of different disciplines, such as affordances, intentionality, world building and (in the context of these kinds of games) interactive storytelling.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2017
  • Steve Lee
  • Arkane
  • free content
  • Design
  • Design