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Session Name:

Level Design Workshop: Level Flow for a Video Game Mixtape


This talk relates the creation of FRKN WKND, a video game mixtape that's made up of a collection of autobiographical vignette games. Without an explicit narrative, a variety of games and their relative order are used to convey a story. This approach relies upon the principles of montage. For example, the first chapter features slices of life that go from coding to testing a game to checking social media and getting harassed, to finally meditating to come back down. Each of these games/levels on their own is a specific kind of experience, but in this order, you begin to see the perspective of the phone's owner as the player performs as them. Overall, Alejandro thinks using the game mixtape approach and mobile phone interface allows for some really creative possibilities for level design and flow.

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  • GDC 2017
  • Alejandro Quan-Madrid
  • Independent
  • free content
  • Design
  • Design