You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Level Design Workshop: Applying 3D Level Design Skills to the 2D World of 'Hyper Light Drifter'


How much of level design's best practices are specific to a particular genre or presentation style, and how well do level design skills transfer between different formats? This talk explores these questions through the experience of Lisa Brown, a veteran game designer who has built AAA spaces for first and third-person 3D games, and more recently helped ship the 2D indie hit, 'Hyper Light Drifter'. Attendees will gain specific and useful insights from her experience and self-analysis as she learned what did and didn't translate from her pre-indie experience.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Lisa Brown
  • Independent
  • free content
  • Design
  • Design