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Session Name:

'Unravel': Using Empathy as a Game Mechanic


Games are a uniquely powerful form of cultural expression. They can grab you, move you and totally immerse you in an experience like no other art form can. That immersive quality could be used to do some real good, like building empathy and understanding, if more games just tried to be a little nicer. This talk is about that, and about how Coldwood used empathy as a game mechanic in 'Unravel'; how they tried to make people fall in love, so they could break their hearts a bit, and then set everything right again.

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  • GDC 2017
  • Martin Sahlin
  • Coldwood
  • free content
  • Design
  • Design