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|Session Name:||Game Physics on the GPU with PhysX 3.4 (Presented by NVIDIA)|
|Track / Format:||Programming|
|Overview:||New features and improvements in PhysX-3.4 will allow developers to increase the scale of simulations within their game. In particular, we introduce a new feature in PhysX 3.4, GPU Rigid Body simulation, which makes use of multiple CPU cores and the massive number of compute cores in NVIDIA GPUs to simulate and render 10s of 1000s of rigid bodies in real-time. We will briefly cover the core features of the engine, explain how to use it in an application that already makes use of PhysX rigid bodies and provide performance figures demonstrating its performance and scalability.|