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Session Name:

Full Speed Flying in VR! The R&D Behind Eagle Flight (Presented by Autodesk)


VR is a game changer when it comes to immersion. But as a new medium, VR also comes with new challenges. One of them is potential discomfort caused by virtual motion. We could not imagine VR being limited to static or "teleportation" experiences, so we began an R&D project aimed at finding a way to allow comfortable high-speed motion in VR. We will describe this research (e.g. effects of motion in peripheral vision), and solutions we found (e.g. dynamic peripheral vision blinders). We also looked for controls that would not only be comfortable, but also very intuitive and precise. The results surpassed our expectations, achieving incredibly precise and reactive controls!

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  • GDC 2017
  • Olivier Palmieri
  • Ubisoft
  • free content
  • Design
  • Design