You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

NVIDIA Vulkan Update (Presented by NVIDIA)


Vulkan was released over a year ago. This sessions gives an update on the latest Vulkan developments from NVIDIA including our software libraries, developer tools and Vulkan driver extensions.
In the second half of the talk, the VK_NVX_device_generated_commands extension will be covered. This extension is similar in spirit to DX12's ExecuteIndirect and our OpenGL's command-list extension and allows the GPU to generate the most frequent rendering commands on its own, including the capability to switch shaders via the pipeline state object. This lets the GPU perform more tasks like occlusion culling, object sorting or level-of-detail independently from CPU reducing latency for better performance.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2017
  • Tristan Lorach
  • Mathias Schott
  • Kyle Spagnoli
  • Nuno Subtil
  • free content
  • Programming
  • Programming