You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Four Futures of Entertainment and VR
Speaker(s): Cortney Harding
Company Name(s): Moth+Flame
Track / Format: Entertainment VR/AR

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: What are the four main use cases for VR in entertainment, specifically in music? This session will look at them individually and break down best practices for each, including use cases. Will VR use be more traditional (making content like music videos better); more focused on live events (broadcasting concerts or theater); more immersive (providing experiences where users interact with performers outside of their art); or more experiential (focused on on-the-ground activations)? Or will the future be some combination of all four?

VRDC @ GDC 2017

Cortney Harding


free content

Entertainment VR/AR

Virtual / Augmented Reality