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|Session Name:||D3D12 & Vulkan: Lessons Learned|
|Track / Format:||Programming|
|Overview:||Vulkan and DirectX12 are low-level APIs which require developers to think about graphics in a new way. They have been around for just over a year now and resulted in big changes in the way engines are designed. At the same time, the first wave of games shipping on those APIs have influenced them resulting in various updates and extensions. This session will look at the evolution of Vulkan & DirectX12 since its release, including a look at successful design patters for engines.|