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|Session Name:||Board Game Design Day: Balancing Mechanics for Your Card Game's Unique "Power Curve"|
|Company Name(s):||The Pokemon Company International|
|Track / Format:||Design|
|Overview:||When making trading card/collectible object games you need to balance the cost to play vs. the power of those objects, aka your "power curve". But how that curve looks is very different, based on your game. In this talk, veteran designer Dylan Mayo ('The Spoils', 'Magic', 'Pokemon') will set some base truths and contrast the curves of some of the biggest games in the space, including 'Magic', 'Pokemon', 'Hearthstone', 'The Spoils' and 'Clash Royale'. He'll discuss the concept of "proportional distance off the curve" and how to apply those findings to your own games.|