You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: GDC Microtalks 2018: Playing with Fire
Speaker(s): Richard Lemarchand, Jenn Sandercock, Tanya DePass, Chandana "Eka" Ekanayake, Michelle Clough, Bob Bates, Jane Ng, Liz England, Jarryd Huntley, Liz Ryerson
Company Name(s): University of Southern California, Inquisiment, I Need Diverse Games, Outerloop Games, Independent, Independent, Campo Santo, Ubisoft Toronto, Polytundra, LLC, Independent
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: The GDC microtalks are back to celebrate ten years of game design exploration, inspiration and valuable, tangential thinking! The microtalks concept is simple: each speaker gets 20 slides, every one of which is displayed for exactly 16 seconds before automatically advancing, giving each speaker a total of five minutes and 20 seconds to tell the audience about the best game design-related revelations they've had this year. Not sure how they can pack ten talks into a single hour? Come along and see how it's done as nine great thinkers about games and play, alongside microtalks curator and MC Richard Lemarchand, give you a lightning-fast snapshot of the state of the art of game design.

GDC 2018

Richard Lemarchand

University of Southern California

Jenn Sandercock


Tanya DePass

I Need Diverse Games

Chandana "Eka" Ekanayake

Outerloop Games

Michelle Clough


Bob Bates


Jane Ng

Campo Santo

Liz England

Ubisoft Toronto

Jarryd Huntley

Polytundra, LLC

Liz Ryerson


free content