You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Eos is Alive: The AI Systems of 'Final Fantasy XV'
Speaker(s): Youichiro Miyake
Company Name(s): Square Enix
Track / Format: AI Summit
Overview: The AI of 'Final Fantasy XV', with its open world, variety of enemies, and 3 continuous NPC companions, was necessarily complex. Additionally, high level direction was needed to manage pacing and to make the game more exciting for the player in a battle, movement, and conversation. This lecture explains the 3 primary systems: Character AI, Meta-AI, and Navigation AI, and how they were used to allow for as much reuse as possible but also handle widely differing tasks while reducing the designer workload. The lecture also introduces a motion analysis system that enables a character to use space intelligently.

GDC 2018

Youichiro Miyake

Square Enix

free content

AI Summit

AI