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Session Name:

Math for Game Programmers: Semi-Procedural Content Pipelines


PCG and human-authored content pipelines are each well-understood in game development. However, the real magic happens when humans and computers co-author content. This session explores a number of simple and practical techniques for human-AI collaborations in PCG, including stitching, mad-libs, procedural variances, supertemplating, and constraint-based content definitions.

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  • GDC 2018
  • Squirrel Eiserloh
  • The Guildhall at SMU
  • free content
  • Programming
  • Programming