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Session Name:

Game Mechanics for Storytelling in 'Monument Valley 2'


'Monument Valley 2' tells the story of a mother and her child, a relationship that evolves over the course of the game. This session explains how ustwo games used changing character mechanics to communicate story progression. 'Monument Valley 2' will serve as a case study to identify narrative elements that are specific to games and differentiate them from other media like books and movies. In games, systemic elements like controls, mechanics and character dynamics can be used to tell a story, in addition to more traditional methods like dialogue and scripted sequences. The 'Monument Valley 2' approach to interactive story telling is just one of many, and it will be compared to how other games use medium-inherent tools to express ideas, tell stories or provoke emotions.

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  • GDC 2018
  • Lea Schonfelder
  • ustwo games
  • free content
  • Design
  • Design