You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Level Design Workshop: An Architectural Approach to Level Design: Creating an Art Theory for Game Worlds (and So Can You!)
Speaker(s): Christopher Totten
Company Name(s): Pie for Breakfast Studios
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: Game designers have lots of resources to learn about their art form, both practical and theoretical, but is the same true for level designers? Making great game levels and worlds requires not only technical skill, but also knowledge of what makes a great experience. This presentation from the author of An Architectural Approach to Level Design and other level design texts, shows developers a process for creating their own critical approaches to the level design field, developing content, testing that content, and sharing their knowledge with the world!

GDC 2018

Christopher Totten

Pie for Breakfast Studios

free content

Design

Design