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Session Name: Level Design Workshop: Navigating Conversation: Applying Level Design to Dialogue in 'Subsurface Circular'
Speaker(s): Mike Bithell
Company Name(s): Bithell Games
Track / Format: Design
Overview: In 'Subsurface Circular', the Bithell Games team set themselves the challenge of creating a compelling 2-hour conversation tree. To pull that off, they knew they needed to use level, puzzle and progression design to engage players and create meaningful choice and challenge. In this talk, Mike Bithell picks apart this process and appraises its successes and failures.

GDC 2018

Mike Bithell

Bithell Games

free content

Design

Design