You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Level Design Workshop: Navigating Conversation: Applying Level Design to Dialogue in 'Subsurface Circular'
Speaker(s): Mike Bithell
Company Name(s): Bithell Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: In 'Subsurface Circular', the Bithell Games team set themselves the challenge of creating a compelling 2-hour conversation tree. To pull that off, they knew they needed to use level, puzzle and progression design to engage players and create meaningful choice and challenge. In this talk, Mike Bithell picks apart this process and appraises its successes and failures.

GDC 2018

Mike Bithell

Bithell Games

free content