Session Name: | Math for Game Programmers: Staged Parametric Map Generation |
Speaker(s): | Squirrel Eiserloh |
Company Name(s): | The Guildhall at SMU |
Track / Format: | Programming |
Overview: | Articles and books on PCG typically discuss one or more particular approaches to map generation, with different types of maps each resulting from a distinct map generator. This session will move away from map "generators" toward map "mutators", and show that far more interesting content emerges when you layer numerous data-parameterized generation steps one after another. Mutators presented include node-edge structures, modified and advanced cellular automata, Perlin thresholds, and BSPs, as well as several of the semi-procedural methods from the previous session. |