Session Name: | Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems |
Speaker(s): | Ben Liu |
Company Name(s): | Pocket Gems |
Track / Format: | Business & Marketing |
Did you know free users get access to 30% of content from the last 2 years?
Overview: | Scaling a game studio from 2 people to 250+ requires restructuring, decentralization, and more than a few mistakes. This talk will discuss the four phases that Pocket Gems went through as it grew to a successful game developer with a diverse product portfolio. In phase one (2-25) everyone is focused on a single product and communication overhead is low, in phase two (25-50) Pocket Gems split up and began decentralizing, during phase three (50-150) they introduced a matrix organizational structure. Now, in phase four, they are divided into three large unit and each one is as large as the company was in the previous stage. |