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The Number One Educational Resource for the Game Industry

Session Name:

Studio Organization from 2 to 250: Lessons Learned Scaling Pocket Gems


Scaling a game studio from 2 people to 250+ requires restructuring, decentralization, and more than a few mistakes. This talk will discuss the four phases that Pocket Gems went through as it grew to a successful game developer with a diverse product portfolio. In phase one (2-25) everyone is focused on a single product and communication overhead is low, in phase two (25-50) Pocket Gems split up and began decentralizing, during phase three (50-150) they introduced a matrix organizational structure. Now, in phase four, they are divided into three large unit and each one is as large as the company was in the previous stage.

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  • GDC 2018
  • Ben Liu
  • Pocket Gems
  • free content
  • Business & Marketing
  • Business & Marketing
  • Production & Team Management
  • Production