Session Name: | Precomputed Global Illumination in Frostbite |
Speaker(s): | Yuriy O'Donnell |
Company Name(s): | Electronic Arts |
Track / Format: | Programming |
Overview: | This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games. The speaker describes three techniques used by Frostbite GI renderer: path tracing, spherical harmonics lightmaps and efficient lightmap packing algorithm. |