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Session Name: To Err is to Play: Human Error and Game Design
Speaker(s): Ben Lewis-Evans
Company Name(s): Epic Games
Track / Format: Design
Overview: To err is human, but to err is also to play. Unintended errors in game design can impact games by creating poor usability, but at the same time overcoming previous mistakes and errors that a game intentionally causes can be part of the challenge for players. This talk will cover the science of human error and how error can be prevented or encouraged to help create your intended game experience.

GDC 2018

Ben Lewis-Evans

Epic Games

free content

Design

Design