You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: How to Teach Game Design: A Fundamentals Class
Speaker(s): Eric Zimmerman
Company Name(s): NYU Game Center
Track / Format: Educators Summit
Overview: This session unpacks a single course in detail: the introductory game design class that every new MFA student at the NYU Game Center takes. The course (and the talk) offers several frames for understanding how to design games: as sets of rules, as the human experience of play, as storytelling systems, or as designed culture. The session will offer key design concepts and hands-on exercises that explore each of these topics, all of which can be brought into your own design practice or program.

GDC 2019

Eric Zimmerman

NYU Game Center

free content

Educators Summit

Game Career / Education