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|Session Name:||Letting Go: A 'Florence' Postmortem|
|Track / Format:||Independent Games Summit|
|Overview:||How do you tell a love story in a mobile game? Mountains Creative Director Ken Wong discusses the journey of designing 'Florence'. Ken will cover the project's inception and turbulent design evolution, and how the game achieved its emotional resonance. He'll also talk about the pressures of building a team from scratch, working with Annapurna Interactive, and following up 'Monument Valley'.|