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|Session Name:||Advanced Graphics Techniques Tutorial: Wakes, Explosions and Lighting: Interactive Water Simulation in 'Atlas'|
|Speaker(s):||Mark Mihelich, Tim Tcheblokov|
|Company Name(s):||Studio Wildcard, NVIDIA|
|Track / Format:||Programming|
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|Overview:||This session will focus on the challenges that were faced during the implementation of simulation of water surfaces for 'Atlas', a new massive multiplayer online game by Studio WildCard, and the solutions that were designed and implemented, including simulating and rendering ocean surfaces and the interactive effects (gameplay physics and graphics effects), as well as synchronizing multiple servers and players to achieve best visuals and seamless gameplay.|