|Stop Fighting! Systems for Non-Combat AI
|Track / Format:
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|There's a lot of information out there about driving NPC's towards violence. A quick glance at previous years at GDC will show a plethora of violent AI agents. But what about the other guys? What do you do when you need to populate a world with townspeople? This talk holds the key! It will discuss an NPC scheduling system along with several other techniques for driving non-combat oriented behavior.