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|Session Name:||Wind Simulation in 'God of War'|
|Company Name(s):||Sony Santa Monica Studio|
|Track / Format:||Programming|
|Overview:||Let the wind simulation in 'God of War' blow you away! In this session, Sony Santa Monica Studio's Senior Programmer Rupert Renard will discuss the full 3D GPU fluid simulation and reasons why it's useful, share the secret sauce for speed and utility, and also what did and didn't work.|