You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name:

Wind Simulation in 'God of War'


Let the wind simulation in 'God of War' blow you away! In this session, Sony Santa Monica Studio's Senior Programmer Rupert Renard will discuss the full 3D GPU fluid simulation and reasons why it's useful, share the secret sauce for speed and utility, and also what did and didn't work.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2019
  • Rupert Renard
  • Sony Santa Monica Studio
  • free content
  • Programming
  • Programming