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|Session Name:||A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA)|
|Speaker(s):||Alex Dunn, Pawel Kozlowski|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||This session will have two parts; first the session will dive into what it takes to integrate ray tracing into an existing engine/pipeline from an engineering perspective, covering common pitfalls and not so obvious gotchas - an essential listen for anyone considering the addition of a ray tracing back-end. The second part of this session will cover a summary everything you ever wanted to know about ray tracing performance but were too afraid to ask - the culmination of the last 1+ years of working on ray tracing demos and games.|