Session Name: | A Devtech's Essential Guide to Ray Tracing (Presented by NVIDIA) |
Speaker(s): | Alex Dunn, Pawel Kozlowski |
Company Name(s): | NVIDIA, NVIDIA |
Track / Format: | Programming |
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Overview: | This session will have two parts; first the session will dive into what it takes to integrate ray tracing into an existing engine/pipeline from an engineering perspective, covering common pitfalls and not so obvious gotchas - an essential listen for anyone considering the addition of a ray tracing back-end. The second part of this session will cover a summary everything you ever wanted to know about ray tracing performance but were too afraid to ask - the culmination of the last 1+ years of working on ray tracing demos and games. |