{if $pageTitle != "" } {if $session.description != ""} {/if} {if $session.image != ""} {if $smarty.server.REQUEST_URI == '/play/1021517/Assassin-s-Creed-IV-Black'} {else} {/if} {else} {/if} {/if} {literal} {/literal} GDC Vault{if $pageTitle != "" } - {$pageTitle}{/if}
You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: NVIDIA Adaptive Shading Overview (Presented by NVIDIA)
Speaker(s): Lei Yang, Dmitry Zhdan
Company Name(s): NVIDIA, NVIDIA
Track / Format: Programming
Overview: This talk discusses variable rate shading feature in Turing that allows applications to vary the number of pixel shader invocations to dynamically adapt the shading rate per screen space tile. For coarse shading, this has been implemented to improve performance on forward renderered lighting passes. NVIDIA will give an overview of different algorithms that have been adapted to use this feature, including NVIDIA adaptive shading, and discuss API support. NVIDIA will use the recent integration into ""Wolfenstein II: The New Colossus"" as a specific example. The following topics will be covered:- Introduction to variable shading rate- API support- Color and motion adaptation methods- Implementation with minimal overhead- Stabilizing shading rates- Integration details - tips & tricks- Trade-off between performance and quality

GDC 2019

Lei Yang

NVIDIA

Dmitry Zhdan

NVIDIA

free content

Programming

Programming