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|Session Name:||Introducing the New Animation Rigging Features (Presented by Unity Technologies)|
|Speaker(s):||Olivier Dionne, Jean-Sebastien Campagna, Dave Hunt|
|Company Name(s):||Unity Technologies, Unity Technologies, Unity Technologies|
|Track / Format:||Visual Arts|
|Overview:||Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput.|