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Session Name: Introducing the New Animation Rigging Features (Presented by Unity Technologies)
Speaker(s): Olivier Dionne, Jean-Sebastien Campagna, Dave Hunt
Company Name(s): Unity Technologies, Unity Technologies, Unity Technologies
Track / Format: Visual Arts
Overview: Need more artistic control of your animations in Unity? If so, don't miss this intermediate session on our new Animation Rigging features. A team of Unity technical animators and artists will show you how to use predefined constraints to procedurally control character deformations, simulate physic-based secondary motion, and correct overall animations to significantly improve quality in your game. You will also learn how to build setups that can be dynamically triggered/blended at runtime to control final animation throughput.

GDC 2019

Olivier Dionne

Unity Technologies

Jean-Sebastien Campagna

Unity Technologies

Dave Hunt

Unity Technologies

free content

Visual Arts

Visual Arts