This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||Creating a Scalable and Destructible World in 'Hitman 2' (Presented by IO Interactive, in association with Intel)|
|Speaker(s):||Leigh Davies, James Vango|
|Company Name(s):||Intel, IO Interactive|
|Track / Format:||Programming|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||Hitman* 2 provides an immersive world in which players plan and execute assassinations in a near limitless number of ways. This talk discusses how IO Interactive* (IOI) designed the crowd, environmental audio, non-playable character (NPC) simulation, and physical destruction systems to take advantage of available hardware for dynamically scaling up resolution and delivering more realism. In particular, we reveal the design and architecture of the destruction system, including the asset pipeline and game runtime that enables IOI to create a more interesting world for their players.|