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|Session Name:||Technical Artist Bootcamp: "Understanding Constraints: A Framework for Tech Art Decision Making" & "Tech Art at Scale: Supporting 2,000 Users"|
|Speaker(s):||Luiz Kruel, Alexander Zotikov|
|Company Name(s):||SideFX Software, Remedy Entertainment|
|Track / Format:||Visual Arts|
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|Overview:||This is a joint session of two 30-minute lectures, "Understanding Constraints: A Framework for Tech Art Decision Making" and "Tech Art at Scale: Supporting 2,000 Users".Understanding Constraints: A Framework for Tech Art Decision MakingAlexander Zotikov, (Technical Artist, Remedy Entertainment)The first step to making any decision in a technical art pipeline is to identify constraints. Every game has varying requirements, employees of different backgrounds and cultures, and technical limitations that must be taken into consideration. To effectively make decisions, you must collaborate with stakeholders, communicate effectively, and validate your assumptions. Sometimes, it is easy to get caught up in the day-to-day problem solving without recognizing bad practices or patterns in the bigger picture. By highlighting practical examples, this talk will help you identify the constraints that affect your projects and steps you can take to make decisions that will expand technical opportunities in the futureTech Art at Scale: Supporting 2,000 UsersLuiz Kruel, (Senior Tech Artist, SideFX Software)A practical guide on how to develop tools at a large scale and support a growing number of users, most of which you might not have direct contact with. Plenty of examples on how to support your users in a chaotic live environment and some interesting insights on the industry trends from an outside perspective.|