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|Session Name:||Critiquing Game Visuals: Common Problems and How to Solve Them|
|Company Name(s):||Spry Fox|
|Track / Format:||Independent Games Summit|
|Overview:||In independent game development you'll often find yourself diving into roles you're not familiar with. This can include coordinating with an artist, or even being the artist, for your game without much prior art experience. You might look at your game's visuals and want something changed, but struggle to identify what, or why. After a primer on basic art principles and terms, this talk provides examples of common challenges in game art production, as well as their possible solutions, to give insight into how to analyze your own game's visuals.|