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Session Name:

No Time, No Budget, No Problem: Finishing 'The First Tree'


This talk is for indie developers looking to finish their game while working a full-time job. David Wehle explains the tactics he used to finish his successful indie project 'The First Tree' even while working over forty hours a week at The VOID and taking care of two kids with his wife. Marketing and production tips are shared on how to maximize the little time devs have so that the chances of a successful launch are increased.

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  • GDC 2019
  • David Wehle
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games