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|Session Name:||Macroeconomics of a Game Economy|
|Company Name(s):||Room 8 Studio|
|Track / Format:||Design|
|Overview:||This session explains how to use knowledge of macroeconomics in game design to facilitate the creation of a balanced game economy system. While game designers are trying to create a new system of the game economy or deal with problems like inflation, macroeconomics and the history of economic thought already have many answers, working models, and existing solutions. This speech will help you understand the similarity of real and game economy processes.|