You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Open-Ended Puzzle Design at Zachtronics
Speaker(s): Zach Barth, Drew Messinger-Michaels
Company Name(s): Zachtronics, Everybody's Talking At Once
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: Imagine shipping puzzles in a game that you haven't solved yourself, confident that players will find interesting and creative solutions on their own. That's not unusual at Zachtronics, the studio behind open-ended puzzle games such as 'SpaceChem', 'SHENZHEN I/O', 'Opus Magnum', and 'EXAPUNKS'. In this session, podcaster Drew Messinger-Michaels talks to Zachtronics founder and creative director Zach Barth about the studio's puzzle design process, from the initial foundation to the basic mechanics, to the way story is integrated.

GDC 2019

Zach Barth


Drew Messinger-Michaels

Everybody's Talking At Once

free content