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|Session Name:||Independent Games Summit: Overcoming Creative Block on 'Super Crush KO'|
|Company Name(s):||Drinkbox Studios|
|Track / Format:||Independent Games Summit|
|Overview:||After dealing with a year-long burnout, Gabby DaRienzo was able to find resources and tools to help her overcome her creative block and start feeling inspired productive, and confident in making game art again. This resulted in her art directing the beautiful, colourful, anime-inspired game Super Crush KO. In this talk, Gabby will talk about where this block came from, how it affected her work on Super Crush KO, share what tools and practices worked for her in overcoming her burnout, and provide advice for other game developers who may deal with creative block in the future.|