You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Independent Games Summit: The 'Kine' Postmortem


In this example heavy talk Gwen Frey discusses her journey taking Kine from an after-work passion project to a fully realized multi-platform puzzle game. She'll use footage from development to demonstrate how she crafted the game iteratively, only increasing the scope of the game as she received funding to do so. She'll cover her design goals and methods at different points in production, and she'll explain how she developed the game's overall vision. Finally, Gwen will discuss Kine's budget and breakdown the sales split across SKUs. This talk showcases and celebrates both the missteps and the victories of a game that birthed a brand new studio.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2020
  • Gwen Frey
  • Chump Squad
  • free content
  • Independent Games Summit
  • Independent Games