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|Session Name:||NPC Voice Design in 'The Division 2'|
|Company Name(s):||Massive Entertainment - a Ubisoft Studio|
|Track / Format:||Audio|
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|Overview:||Attendees will gain insight into the effort that goes into making NPCs talk and the pipeline and tools behind it, as well as challenges faced and overcome by the Voice Production Team on a Massive, online, open-world game.This session will examine and assess the objectives for AI Voice Systems and VO Production on Tom Clancy's The Division 2. Objectives such as providing players with a truly shared experience, and rooting NPC dialogue in their behavior, and using environmental triggers to enhance dialogue context. The speaker will also detail innovations made in producing and recording the 65,000 line AI dialogue tree, aided by the Snowdrop Engine and other internal tools.|