You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Ray Traced Reflections in 'Wolfenstein: Youngblood' (Presented by NVIDIA)
Speaker(s): Jiho Choi, Jim Kjellin, Patrik Willbo, Dmitry Zhdan
Company Name(s): NVIDIA, MachineGames, MachineGames, NVIDIA
Track / Format: Programming
Overview: Engineers from NVIDIA and Machine Games cover the technical aspects of adding ray traced reflections to Wolfenstein Youngblood. This is one of the first Vulkan based game engines to bring RTX technology to market. We'll perform a deep dive into the details of managing materials for hit shading in a forward renderer to denoising results, giving programmers and technical artists a solid understanding of what's involved.

GDC 2020

Jiho Choi

NVIDIA

Jim Kjellin

MachineGames

Patrik Willbo

MachineGames

Dmitry Zhdan

NVIDIA

free content

Programming

Programming