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|Session Name:||RTX Ray Tracing Best Practices (Presented by NVIDIA)|
|Speaker(s):||Paula Jukarainen, Juha Sjholm|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
|Overview:||The session walks through what NVIDIA has learned so far from the released RTX titles. It summarizes what you should know when doing your own real time ray tracing effects with NVIDIA RTX hardware. The session covers best practices for API integration, acceleration structure building and use of the ray tracing shaders including the new features available in the DirectX Raytracing Tier 1.1. Additionally, it gives practical guidelines for typical ray tracing effects like reflections, shadows, global illumination and transparent reflections.|