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Session Name: Creating Physically Based Materials for 'Minecraft' with RTX (Presented by NVIDIA)
Speaker(s): Kelsey Blanton, Joel Garvin, Paula Jukarainen
Company Name(s): NVIDIA, Microsoft, NVIDIA
Track / Format: Programming
Overview: We will describe and demonstrate the tools and pipeline to create physically based materials for ray tracing in Minecraft with RTX. We will create traditional 16x16 physical textures, as well as high definition ones and demonstrate them in Minecraft, with characteristics such as metallicity, roughness, emissivity and transparency. This talk serves as a great visual and practical introduction to ray tracing basics, physically based rendering and materials, and modding Minecraft with RTX.

GDC 2020

Kelsey Blanton

NVIDIA

Joel Garvin

Microsoft

Paula Jukarainen

NVIDIA

free content

Programming

Programming